Escape from Colditz - the board game (1 Viewer)

The Military Workshop

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Just noticed that Osprey Publishing are bringing out this game again. I had it as a kid in the 70's and was one of my favourites up there with Risk and Cluedo.

Colditz Castle - World War II.
An impregnable fortress. An inescapable prison. Until now.
Designed by Major Pat Reid, one of only a handful of prisoners-of-war to escape Colditz Castle, and screenwriter Brian Degas, Escape From Colditz is the iconic game of careful planning and nerves of steel.
Become Allied escape officers - assemble your equipment, plot your escape routes, and coordinate your efforts to avoid the guards. Become the German security officer - maintain control through guile, ruthlessness, and careful observation despite limited numbers.
This deluxe edition of the classic game for 2 to 6 players includes both original and updated rules, new hand-painted artwork, an oversized board, 56 wooden playing pieces, 100 fully illustrated cards, a 32-page history book, and unique replicas of artefacts from the prison.
Seventy-five years ago, Major Reid braved barbed wire, searchlights, and armed guards to Escape from Colditz. Now it's your turn to do the same.

https://ospreypublishing.com/escape-from-colditz
 
Fond memories for me as well. I always preferred to be the Germans and keep the camp in order.......more OCD than SS though.

RISK was also great. When else could you attack Kamchatka from Irkutsk with 3 dice?
 
Fond memories for me as well. I always preferred to be the Germans and keep the camp in order.......more OCD than SS though.

RISK was also great. When else could you attack Kamchatka from Irkutsk with 3 dice?

RISK was great until I made the mistake of getting The Lord of the Rings version. The idea was to get the kids more interested in the game again. I went from being undefeated in the old version to first out in the new LOTR one that had variations that had a significant impact on how the game was played.

Another popular one in the family for a long time was Stratego which relied on remembering who was where.
 

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