larso
Sergeant Major
- Joined
- May 2, 2008
- Messages
- 1,564
I've been having heaps of fun having battles with my ten year old son. They've all been WW2 so far - usually the Battle of Normandy, with a few hundred Airfix, Matchbox, Pegasus, Mars and a few Revel figures. We don't usually use vehicles but the 75mm antitank guns by TSSD and Waterloo 1815 do feature. I am always the Germans, with the black plastic Matchbox Germans as the SS, the blue-ish Airfix Falschirmjager as the 3rd Paratroop Division and the Pegasus paras as the 6th Regt. Despite the 'quality' of these and the 150 odd other misc Germans - I always lose. The English makers of Airfix seemed to hand out Bren guns to almost every other British soldier, so the firepower of the infantry, paras and commandos just overwhelms me!
I also always lose Alamain even though the Waterloo 1815 Italians help a lot! With a few Airfix and CTS, they're a reasonable force. I usually crush him in Greece - except for one time with appalling luck with the dice rolls.
The rules are very basic, a rifle/pistol gets a single dice roll - an odd number scores a hit. Light machine guns get two rolls and Brens three. Those really heavy MGs in the Brit support set get five! Mortars and handheld anti-tank weapons both get three. If anyone ends up in hand-to-hand combat - highest roll wins. Paratroopers are dropped on target with an even roll, if it's odd, they are mis-dropped to the one of the sides. It all works reasonably well.
I'm keen now to get out the Civil War and Napoleonics! I guess the infantry will be pretty much the same - except everyone has a rifle. I'm not sure though how to work in cavalry though? I guess there'd be more hand-to-hand combat too? Does anyone have any suggestions or a pointer to a simple set of rules with six-sided dice?
I also always lose Alamain even though the Waterloo 1815 Italians help a lot! With a few Airfix and CTS, they're a reasonable force. I usually crush him in Greece - except for one time with appalling luck with the dice rolls.
The rules are very basic, a rifle/pistol gets a single dice roll - an odd number scores a hit. Light machine guns get two rolls and Brens three. Those really heavy MGs in the Brit support set get five! Mortars and handheld anti-tank weapons both get three. If anyone ends up in hand-to-hand combat - highest roll wins. Paratroopers are dropped on target with an even roll, if it's odd, they are mis-dropped to the one of the sides. It all works reasonably well.
I'm keen now to get out the Civil War and Napoleonics! I guess the infantry will be pretty much the same - except everyone has a rifle. I'm not sure though how to work in cavalry though? I guess there'd be more hand-to-hand combat too? Does anyone have any suggestions or a pointer to a simple set of rules with six-sided dice?