I was looking at the Mustang pics on FB, and noticed something that I want to comment on. Not because there's a huge problem, but because I believe that the pics reveal an interesting aspect of model rendering among TS-makers in regard to surface detail. Specifically, it occurs to me that toy soldier manufacturers turn to "relief," or "raised detail" when they want to highlight difficult to discern surface features. For example, how do makers go about rendering buttons on a figure to make them noticeable, something beyond a simple dab of paint? Well, of course, they raise them. And the phenomena is such that it's not just applied to figures, where buttons are standard fair, but often to vehicles and model planes as well. For that matter, there was a popular U-Boat model that was released a couple of years back. I liked it and so did a lot of other collectors. But, it had these enormous "buttons" on it that that were no doubt intended to be representative of the welded rivets used in submarine construction. Being TS-product, rather than a scale model, no one seemed particularly horrified, and I believe that the model sold well. Finally, it occurs to me that this whole "button business" is so pronounced, and so common, that it could be fairly considered a characteristic of toy soldier rendering, along with similar distortions like oversized hands and weapons. As a device for making surface detail more noticeable, "buttons" appear to have carried the day.
A nice Mustang, albeit one with those poxie-old cardboard fuel tanks:
-Moe