Your comments reflect my objectives of ultimate realism to the point that you can almost believe it is real. A lot of components go into that, which I am presenting on the Battleground Art Website and Technical Forum.
As I acquire new techniques I explain them.
In a recent post I think I finally outlined all of the elements to produce ultimate realism, now the trick is to perfect all of those elements.
This particular scene both here and on the K&C thread are the closest I believe I have come, along with a recent FL project.
I am working on another project as we speak. Lets see where that one takes us.
If you have any scene development questions feel free to ask, or check the Battleground Art Forum as I mentioned.
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